![]() ![]() Part of Anthony Giovannetti's hack of the Dungeon World core playbooks You wreck havoc with your savage attacks leaving your enemies in terror as you charge from foe. You are a savage warrior in tune with the wilderness, the primal spirits and your own wild nature. An attempt at bringing a D&D-inspired rage mechanic to Dungeon World Wield anger like other warriors might wield a sword. To help the sick recover both physically and mentally, or perhaps. The ebb and flow of thoughts and feelings, those are your true calling. You, Auramancer, you have the power of the human heart. Use your money and influence to manipulate others. The summoner binds and controls fantastical creatures, designing individual summons from a list of over 20 traits.Ī cunning researcher who relies on both knowledge and nerve to delve into the deepest of dungeons. Acquire deadly new techniques, then combine them in new ways at a moment's inspiration to make th. The arcane duelist weaves magic and martial skill together to form a style entirely his or her own. Each use of your powers brings you closer to exhausting this irreplaceable energy which one day may fully run out.īased on the 'Mistborn Trilogy' by Brandon SandersonĪ spell caster who draws strength and inspiration from the animals of the world. You were born at the dawn of time along with the gods. You are an immortal adventure who has learned to escape death’s grasp and avoid the cruel hand of physically ageing.Īn INT based creative problem solver, who can combine alchemical experiments on the fly to create an enormous number of solutions (with sometimes explosive results).Ī new Dungeon World playbook based around explosions and dangerous compounds. rain havoc upon your enemies while postering the oppertunities of you allies by invoking elemental air magics. You are a homeless and luckless wretch who wants to escape the life of poverty by making it as an adventurer. You are a figure who is at the heart of every myth and fairy tale. ![]() The Abjurer weaves spells of protection to shield himself and his allies from the horrible things that adventurers often find themselves facing. ![]()
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